The Seven Wonders – my part in its downfall!!!

So here are some highlights from my work on the Seven Wonders project.  My first time working in a game engine, and I must say despite a few small hurdles towards the beginning, I soon felt privileged to be using Cryengine 3, an amzing realtime rendering engine, with some fantastic cinematic features.

Here’s a quick breakdown of the shots I was responsible for.

  1. Nano suit macro close up.  Elements created in Maya and Z-Brush, animated in Maya, lit rendered using Cryengine.   A lot of mel scripting went in to these few seconds of animation, I’m aiming to do a little breakdown of the process soon, and will link it here as soon it’s up.
  2. Helicopters, New York intro.  All assets and FX created, animated and lit in engine
  3. Typhoon Gun chamber and bullet time(err…bullets!).  Again created in Engine.  Additional bullet effects created using engine based particles systems.
  4. Launch Trailer Text sequences.  Created Text models and textures using Maya and Photoshop.  All set dressing and lighting and FX again created using the engine’s magic.
  5. Brain fly-through.  Neuron assets created in Maya. Camera and FX animation all done using….Maya!  Just kidding, it was the Cryengine again.

 

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