Here’s my updated animation reel. It includes a facial rig setup I created while taking part in a short online course in facial rigging, taught by Naughty Dog TD, Judd Simantov.
Here’s my updated animation reel. It includes a facial rig setup I created while taking part in a short online course in facial rigging, taught by Naughty Dog TD, Judd Simantov.
So here are some highlights from my work on the Seven Wonders project. My first time working in a game engine, and I must say despite a few small hurdles towards the beginning, I soon felt privileged to be using Cryengine 3, an amzing realtime rendering engine, with some fantastic cinematic features.
Here’s a quick breakdown of the shots I was responsible for.
I’ve won’t hail myself as the ultimate scripting wizard…I think I’m pretty average to be fair, but its always nice to make certain tasks a bit quicker. Here’s a basic python script you can use to copy attributes between 2 selected objects.
”’import maya.cmds as mc”’
#COPY ATTRIBUTES
#get attributesfromfirst selected
cntrls = mc.ls (sl=1, tr=1)
print cntrls
cnt = len(cntrls)
print cnt
#check if two items are selected
if cnt != 2 :
mc.warning (“SELECT TWO OBJECT ONLY”)
if cnt == 2:
#get attributes from master item
attrList = mc.listAttr (cntrls[0], v=1, k=1)
print attrList
#add attributes to next selected item
for attr in attrList :
mc.addAttr (cntrls[1], k=True, at=”float”, ln=attr)
So I’m back in London now after 6 months in Frankfurt and already missing the loverly people I met. The seven wonders are over and I’m now getting used to life away from real time rendering.
My main targets are for the near future are too learn some new skills while I have some downtime(…being unemployed). Currently on the learning list, python, and some facial rigging all geared towards becoming a better all-round CGTD. I’ve just taken on some CG society courses, one on facial rigging and one on learning python, its seems a nice way to get feedback on work rather than learning in isolation. I hope to offer up some updates as and when I can…
For the time being here’s some eyecandy….it’s the last project I worked on at Crytek. The text shots are mostly my work, lighting, texturing and set dressing….its soo easy when you have cryengine….(well, when it works that is!). There were many days spent I spent screaming at screens when things never went as planned, but it was all worth it in the end.
Great character design and great colors in this lovely little mock-documentary.
Its been a busy year for me,
I’ve spent the first half of 2012 learning lots of cool things about character rigging while working as a TD on a small animated short called Pet Hate. A great project to be involved in, working alongside some wonderful people and directed by a friend and colleague I worked with while working on Lockout in Dublin. Here’s the trailer below.
After this, I spent the last 6 months working in Frankfurt, as a Cinematic artist on a series of promotional trailers for upcoming release of Crysis 3 . It a great introduction to game world, and a great chance to explore some very impressive software that is the Cryengine, a real time rendering software that goes a long way to making things look cool, very quickly. The opening helicopter sequence here on episode 1 was my baby.
A personal project I produced over xmas just to amuse myself!
Filmed on a canon 500d(That’s the cheap one), tracked in PF track, animated and lit in Maya, and composited in After Effects