FatBat Dynamic Wing Demo

FatBat DynamicWingDemo from naweed Khan on Vimeo.

This a demo of a wing setup I’ve created for this Toony Bat Character. It makes use of a technique described by Zeth Willie. An ikspline joint chain is setup, where the curve is driven by either a manual control setup or a dynamic control setup, the user can blend between the 2 in order to achieve a hybrid of keyframed and simulated animation.

…Someone should write a script to do this! okay… I’ll add it to my list of things I might get around to doing when I’m not staring at pixels!

Wing flapping – nCloth

Here’s a breakdown of a wing flap technique I’m exploring for Fat bat’s wing setup. This allows a skinned mesh to manipulated by an animator, this mesh can then be plugged into a nCloth mesh via a blendshape. In The nCloth Dynamics you can set ‘input attract’ to 1 and paint where the mesh is attracted to the Input Mesh. Black areas are not attracted to the input Mesh so this inherits the cloth simulation.

wing flapping – n-cloth from naweed Khan on Vimeo.

FatBat update

FatBat comes alive that little more….a few quick lighting tests and Photoshop painting. ‘Lighting’ used loosely here, I used viewort 2.0, a screengrab then did some quick backgrounds in photoshop, hence the bad masking!

Went a bit Napolionic on this first one.

FB_concetp_quary

FB_concetp_Cave_2

FB_concetp_Cave_WF

Fat Bat Expression Concepts

….And FatBat comes to life a little more, here are expressions drawn over the model to get a sense of how he might look when bought to life.

.…and here’s the full body as it stands, a few kinks, though I’m generally happy with his look, cute and appealing was the goal.

BatTextured_preview_01

Fat Bat and the power of doodling

I’ve been doing a lot more Photoshop drawing in recent weeks, some bad, some not so bad. It’s a nice break from the technical world or python and rigging. It’s nice to just throw down shapes and colour and just start seeing what happens, there’s a great freedom in doing so and a lot of fun on the way to discovering new concepts and ideas for stories and characters. Here are some results, with brief overview of my thought process.

1. I call this one ‘Hipster with a rocket!’

I had no idea what was going to happen here, all I knew was that I wanted to create something with a rocket in it, so I started with the ground, threw in the sky and the rocket…..then I thought, it needs something else, so I roughly drew out some shapes to represent the astronaut, I kept really simple and voila, an image I was moderately happy with. Well, inside I was really happy with it, uncomplicated shapes, warm colours, and all with minimal effort.

shitPlanetAnyway

2. Bat etching.

I wanted to draw bats, To loosen me up one morning, I just painted out some random shapes with a big white brush on black, I then went in with an eraser and just etched in silhouettes, a really nice way to find some unexpected shapes. I wasn’t thinking detail, just bats,  the one on the bottom left, was already in mind and is developed on below, but all the rest, they just popped out of the initial painted shapes.

bat-sillhoettes

3. The Fat Bat comes to life….

A few days of doodling and this model popped up, not much to say here, but I knew the bat on the bottom left(from above) had an appeal about its posture and shape, and this was the character I most warmed too, so after an initial doodle for some colour and concepting,  I moved onto the model, and here he is, nameless but otherwise a fat bat, that has evolved through a really fun creative processes.

fatBat_01

batLookDev_01

All he needs now is a story…. and an animator willing to bring him to life….okay, I’ll get around to doing it soon, I promise!

Dynameshing

Some fun in Z Brush….

Female Head Doodles

head

Here are some variations of a female head. all using the same topology,  I took it into mudbox and played around with a little and here are some of the results.

Initially I started with dynamesh in ZBrush, and just started sculpting, using my Pinterest boards a lot for reference, great resource.  I then did a retopology using a combination zRemesher and maya.

Maud in The Mirror

Done, for now! What started as a doodle on post-it-note in a Frankfurt hotel room about a year ago, has climaxed in this short sketch. No sound as yet, but I hope to give this more life soon.  (UPDATE JAN2014) ANIMATION NOW HAS SOUND THANKS TO FANTASTIC TALENTED MUSO, BOOM-MIC WIELDING FRIENDS! OLLY AND JONNY, THANK YOU.